![]() Yet to play it like this would be a disservice to the time powers that are at play here. ![]() It appears to be covered based as the mechanics is in there for Jack to hide behind desks, tables, and walls. Now here comes the shocker: Quantum Break is a third-person shooter and somewhat typical for the genre is portrays. There are still moments of oddness or uncanny valley moments at times, but overall, I’m just extremely pleased with the overall effect. Here Quantum Break takes it even further with live action, actors digitized, and everything comes together feeling more natural then I ever expected. This is a craft that Remedy has been working on since Max Payne and refined more so in Alan Wake. I sat for 22 minutes each time, soaking it all up and this just goes to add to the atmosphere and the setting that Quantum Break has going for it. They didn’t come off forced or terrible and I felt it’s one of the best live action portrays in gaming, take that for what it’s worth. I found myself really enjoying these with the various actors and action occurring. These are absolutely not necessary to understand the story or follow what is happening in the game, but they do add a lot of backstory elements and little interesting tidbits to the overall story. Yes, as folks have probably heard, there are four 22 minute episodes of live action between acts that deliver information and a semi back story to the game involving the corporation Monarch that Jack is up against. ![]() While Paul and Jack are the main focus, there are plenty of supporting cast and they all do a really awesome job portraying their character types and arch. Key characters are played by their perspective real life actors, voiced by them, and play them in the live action moment as well. Normally I’d like to focus on gameplay mechanics first and foremost, but with this title, I’m feeling a bit of a change up is necessary, because Remedy is pushing Quantum Break as an interactive experience as well as a game. Time is now fractured and slowly ripping apart. Unfortunately something occurs and an explosion rips through the lab, leaving Jack to escape with his brother and slowly learn that he has new found abilities involving time. Jack scoffs at the idea, until he see’s undeniable proof that what Paul has created is more than just talk. Jack doesn’t know exactly what is going on but soon learns that Paul has been dabbling in a project concerning time travel. Players control Jack Joyce (played by Shawn Ashmore), a seemingly caring brother that is called upon by one of his best friends Paul Serene (played by Aidan Gillen). Quantum Break is here to show players how time can be fun again, even when very bad things are happening. Yet are there consequences to those changes as well? “Time is an egg… and that egg is fucked” has never been a more appropriate thought, especially when it comes to the latest video game from Remedy, the creators of Max Payne and Alan Wake. ![]() Going back to change catastrophic events, win the lottery, or stop yourself from making the wrong choices. Events transpire around the world and the idea of going back to change horrible events has always been an aspect of time travel that seems to resonate with people. Time is always running, constantly moving forward.
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